AI&Games Assignment2
Stealth games need to have strong AI systems to give a real feeling of immersion to the player that anything above a whisper or straying too close to an area not covered in shadow or descending from a rooftop at an unfortunate time could lead to being hunted by an entire city watch and a bloody death. The AI in dishonoured uses algorithms and heuristics as a result since the player has many options of approach, so using algorithms to patrol specific areas of the environment also being alerted if the player isn’t not behind cover or in sufficient darkness or being attracted by a gunshot or explosion as well as dead bodies. Heuristics comes more into effect with the pathing since the player can climb buildings and there is often multiple ways of doing so, having non-player characters struggle to give chase by getting stuck or taking ages to decide the best path up. Heuristics will alter the algorithm of the NPC to find either a better solution. Some games these days that if they c...